Behemoth's Lair

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Beltion
2000-06-09 13:51:14


Field Fortifications
if you know you're going to be attacked by a enemy, I think you should have the possibility to build fortifications to better defend yourself.

pushing the "fortify" button would bring you into the battlescreen where you can choose to build small moat sections and pallisade walls.

This would somehow be limited so that you can't just fortify yourself in a corner, but just use it to slow down the enemys advancement on you shooters.

There would be a limit to how much you can build as well as a cost to it. It wouldn't be free, but money alone couldn't save your hero.

it could be made that full fortifications take a whole day to build, and if you've moved you can't build as much fortifications.


Fortifications would dissapear once the hero leaves them.
Behemoth the Barbarian Warrior
2000-06-09 14:07:30


Or Castles...
would have different fortifications (as a building)
Beltion
2000-06-09 14:17:48


I've thought about that too...
castles should have more defensive systems.

D-Fly said that he's want special defences that have to be bulil individually, and if they are destroyed in a siege you have to build them again. I think that that's a good idea.

He proposed a net to stop flyers, that too is a good idea. (2 in a day, that's rare from the insect)
And we could have more things, such as wall re-inforcements extra turrets. Some kinds of traps. And stuff like that.
Behemoth the Barbarian Warrior
2000-06-09 14:25:33


A net seems a cool idea....
How about swamps to cause flyers to go by ground?

Or something to protect from ranged attacks?
Beltion
2000-06-09 14:47:35


well...
how about this... you can choose two upgrades for the castle walls.

The other is to re-inforce it so it can take more catapult shots.

the other is some kind of device that gives even more protection from enemy shooters.

(or possible have the net as a third upgrade possibility, and then give the player the choice, or give each town 1 of them)
Behemoth the Barbarian Warrior
2000-06-11 13:53:32


Or another type..
adding more shooting towers.
Beltion
2000-06-11 14:00:03


that could be for everybody...
uppgrade the keep to double and tripple shot, Citadel can get double, Castle Tripple, but only with extra upg.

and atop that option, you would have 1 of these three protective measures.
Behemoth the Barbarian Warrior
2000-06-11 14:05:14


And what about that 2nd option? ...
protection from shooters that is. How would it look like? A net?
Beltion
2000-06-11 14:20:57


yes... 1 option that everybody has
the upgradable keep.

and one that isn't available for everybody. (spread like ballistas, ammo carts...)

these would be addition to the wall:

a net to hinder flyers
a strenghtening of the wall to hinder infantry (by hindering the catapult from knocking down walls fast)
a hightening off the wall with small holes that makes it harder to shoot it, but doesn't hinder shooting out.
a magic damper of sorts, lessens damage from damage spells and stops all level 1 and 2 spells that aren't cast at expert skill.

Behemoth the Barbarian Warrior
2000-06-15 14:39:54


Good ideas...
One castle could have a terrain that reduces enemy's troops speed by half or "sticks" flyers to the ground or negates all low lvl spells cast by the opponent.
Beltion
2000-06-15 14:48:55


I've given those things a thought too...
like the fact that swamps should rduce the speed of non swamp creatures, not increase swamp units speeds.

And instead of a shield against low lev spells, I'd like a protection against high lev spells.
Maybe Necro could curse their ground so that only lvl 1 and 2 spells can be cast?

And for a magic oriented town. I'd like to see a addition to the mageguild that channels X points of mana to the defending hero every turn. (X= level of guild)
Behemoth the Barbarian Warrior
2000-06-15 14:59:08


Re: I've given those things a thought too...
THe magic channel ability should give x*y mana (x-guild level, y-spell level)

Dungeon could have a tunnel system or a Labirynth of some sort, while Rampart could have a forest (terrain obstacles). Inferno could have erupting volcanos, Fortress - "sticky" swamp.
Beltion
2000-06-15 15:06:13


not exactly what I had in mind...
the guild would channel mana from the mages in the guild.
So you'd get 5 mana/turn regardless of what the enemy does.

And Inferno/Fortress would get a automatic expert Land Mine/Quicksand at the beginning of a siege. (but that one couldn't be disspelled)
Behemoth the Barbarian Warrior
2000-06-15 15:17:51


No, no spells...
just natural obstacles like volcanos that erupt and cover few hexes with lava, swamps with quicksands, forests with traps etc.
Beltion
2000-06-15 15:23:34


no, no spells
just natural effects that would have the same effect as the spells.

8 wet spots of land where you get stuck, 8 volcanos that explode when steped on. (could infact trigger a fireball, maybe need a upgrade for the ball)

The rampart could have trees that have the same special as the dendroids.
Behemoth the Barbarian Warrior
2000-06-15 15:28:16


I was thinking of more graphical FX...
like a giant volcano in the center of a battlefield that randomly covers a certain amount of hexes with lava, or a fireball shower.

A forest would be a natural obstacle (like rocks, ponds) and will have 1,2 or 3 traps inside (depending on the development of the fort)
Beltion
2000-06-15 15:33:04


that could work too
but speaking of natural obstacles...

I think there should be small rivers flowing trough every here and there. And sometimes they are in the middle of the area you are doing battle in and work as a natural moat.
Behemoth the Barbarian Warrior
2000-06-15 15:36:22


Yes...
also bridges here and there are a neccesity.
Beltion
2000-06-15 15:38:16


yes, bridges.
And, of course.

First unit to step onto the bridge gets attacked by a troll!
Behemoth the Barbarian
2000-06-20 12:56:02


*laughs*...
Seriously... there could be trolls guarding bridges or even being recruited in them.

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