Author
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Comment
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Beltion
2000-06-21 15:13:41
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A new spellsystem...
I very much liked the addition of the four schools in h3, but I'd like to add a bit to that.
What if there were spells that could be deppendant on more than one school of magic?
Take for instance Anti-Magic and Magic Mirror.
Combine them into a lvl 4 spell "Magic Resistance"
It would feature the effects of both spells depending on how well you master the 2 schools of Air and Earth.
In example, a Hero has Expert Air and Advanced Earth and cast this spell on a stack. Then only lvl 5 spells may be cast at that unit, and they have a 40% chance of striking back at the opponent.
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Behemoth the Barbarian
2000-06-21 15:33:27
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Great idea...
there could be a combination of Blind and Fear, Slow and Gravity.
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Beltion
2000-06-21 15:37:54
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I know... it's past 2am.
they start coming about this time *grin*
But Gravity/Slow are earth spells, kind of hard to combine Earth/Earth
And isn't Fear supposed to be Fire, as is Blind.
But I can invison a Sorrow/Fear Earth/Fire Combo.
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Behemoth the Barbarian
2000-06-21 15:40:40
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details details...
Don't bother me with details
Bloodlust/Shield Weakness/Disrupting Ray
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Beltion
2000-06-21 15:45:10
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Bloodlust/Shield?
aren't they kind of uncompatible spells?
I had in mind something more in the lines of similar spells co-existing.
I could see a Air Shiled/Shield combo.
As well as a Land Mine/Quicksand combo.
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Behemoth the Barbarian
2000-06-21 15:48:45
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Sorry... Bloodlust/Stone Skin ...
would raise both battle abilities (A and D) of a fighting unit. For archers it'd be Precision/Stoneskin.
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Beltion
2000-06-21 15:55:56
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I could see a Bloodlust/Precision combo...
But I'd like to keep the combos either offensive or defensice. Not both.
I wouldn't mind a Missfortune/Weakness combo.
Or a Frenzy/Disrupting Ray one *grin* that would hurt!
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Behemoth the Barbarian
2000-06-21 16:07:50
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I think...
Misfortune/Sorrow would fit better then.
Or combos that are cast on both - you and nme: Bloodlust/Disrupting Ray Stone Skin/Weakness Precision/Forgetfullness
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Beltion
2000-06-21 16:25:30
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that's another thing...
I don't think you should have spells that affect both your and your enemys troops. What I'd want is that two spells that do roughly the same thing be combined.
Weakness/Curse
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Beltion
2000-07-30 09:44:56
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Let's bring this thread up again... :)
okay, what I want is to be able to cast more spells on my enemies, including some off those that are now restricted on being cast on my own troops.
For example I would like to cast teleport on my opponents *grin* And I'd like to cast Frenzy on them too.
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DumB
2000-07-30 17:54:00
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Maybe that could be a hero special...
or come w/ GM on certain spells it would prove interesting(I have a hard time justifying frenzy though[but I do believe that a powerful enough caster *should* be able to cast any*thing* any*where* ;ţ])
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Behemoth the Barbarian
2000-07-30 22:30:49
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I agree...
Somethimes I wish I could cast Lightning Bolt on the Ballista. I close to always regret when I take the damned thing cos it "unblinds" enemies.
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Beltion
2000-07-30 23:56:53
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yes...
I always hand away the ballista when I get Blind if I don't have Artillery.
And as for the Frenzy, it does bring the defense down to 0 (while increasing attack) Say you got a powerful enemy stack that you want to kill, it's already moved and used up it's retal. Cast Frenzy on it and watch your troops inflict a world of pain on it.
It could also be used quite well by a Inferno player who has two fast no-retal critters.
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Behemoth the Barbarian
2000-07-31 22:10:09
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As for frenzy...
Genies should have a spell they cast shown in the message box, like Faerie Dragons do. I really hate it when they cast Frenzy and cause my units to have a world of pain...
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Beltion
2000-08-05 07:22:58
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yup, I hate that too...
I wouldn't mind if Frenzy was removed from the Genies alltogether, it is a risky spell to use.
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Behemoth the Barbarian
2000-08-05 08:52:30
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Genies should also *think* when they cast...
Sometimes they cast completely useless spells, like Air Shield when there's no shooters etc.
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Beltion
2000-08-05 09:38:50
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Are there turrets?
'cause I know the genies do think, a bit at least.
For instance they never cast "protection freom X" when there is no enemy hero.
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Behemoth the Barbarian
2000-08-05 15:09:33
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No turrets...
that was just an example. They also cast Bloodlust on shooters or Shield when fighting shooters.
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Beltion
2000-08-05 15:12:39
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better that way...
have you noticed that having a Air Shield doubles turret damage?
(makes bringing those Enchanters along quite a risky busines.)
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Behemoth the Barbarian
2000-08-05 15:30:24
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WHAT?
Never knew that... wonder why's that happening.
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