Behemoth's Lair

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Beltion
2000-07-12 18:36:36


Artifacts
We'll be needing new artifacts, so let's start brainstorming.


Here is my first:

BattleWands.

Right Handed Artifact that casts a Mass spell before combat (like the Armor of the Damnded does, but only one spell.) One wand for every spell.



Your turn.
Satinfire
2000-12-31 22:36:21


You wanta know something...
I never use the wands..go figure..;)
DumB
2000-07-24 14:35:24


I cheat anyway ;ţ
at least in single player(and I don't mean codes, I do the double spell thing, constantly :ţ)
so it usually doesn't matter how big their army is(or what they have)...

as for *real* MP, I depise it, for the most part...

I do see your point though
(btw, can you force carriage returns in a sig?)
Behemoth the Barbarian
2000-07-24 22:01:12


As for revealing/covering map spells....
there are such in (none other than) Disciples: Sacred Lands.

For revealing: True Sight (and some others)
For covering: Shadow, Divis Nocte (and some others)

Anywayz, these spells could reveal/cover a square terrain on the map with the size dependable on SP and/or Magic Skill Proficiency.

The ability, specialty or artifact that generates the shroud around a hero could have the same radius as the Scouting skill.
Beltion
2000-09-23 01:56:57


just thought of another arti...
Mirror Shield (left hand arti)

Bestows a permanent Magic Mirror (equaling the spell at expert level) upon your troops. (can't be disspelled)


this would be an interresting artifact to carry, and would mean a little more "what artis will I wear" pondering before battle.
Behemoth the Barbarian
2000-09-23 12:42:00


Great idea...
Armies would be in every bit as annoying as these cursed Faerie Dragons ;)
Beltion
2000-09-23 13:11:27


what's even greater...
is that the opponent won't know the shield is there until a spell bounces back.

I'd imagine this would be a great arti for Might heroes going after Magic ones.
Behemoth the Barbarian
2000-09-23 13:15:55


Yes, exactly...
...how would the Orb of Vulnerability react with the Shield?
Beltion
2000-09-23 13:43:30


it wouldn't, I guess...
since the Magic Mirror would be an effect of a arti, not a spell.

Orb'o'I would negate wands tho.
Behemoth the Barbarian
2000-09-23 13:49:00


Negate?
Why would the Orb of Vulnerability negate spells? I ment if it negates the Mirror as a form of magic resistance.
Archaeik
2001-05-15 23:47:11


Hmmmm, I think I agree with Beltion...
the orb can't negate the effect because it's neither a spell nor normal resist...

now granted, the shield would only give the 20% bonus, not 40...
Beltion
2000-09-23 14:09:25


ooops, mixed Inhibition and Vulnerability there...
but the effect would be the same, it doesn't.

since it's a artifact feat, not a critter special.
DumB
2000-07-21 22:12:00


I must say that...
I like how AB worked better...
it's a single artifact that *was* 3, but no longer takes up all that space...

although it *is* strikingly similar to what I wanted... I still want to be able to define my own combos in the editor
Behemoth the Barbarian
2000-07-22 12:32:49


You mean PoL?
Defining combos would be good but it would have to be map specific.
DumB
2000-07-22 19:19:48


Or at least modular *to* maps...
like I've sugested before :ţ[basically, I agree though]
Beltion
2000-07-23 06:49:53


Hmm... here is a idea...
How about artis that cover more fields than the current ones.

Say a powerfull sword the gives +7 A, but also reduces the morale by 2 or something like that.


And more artifacts like that.
(We could ofcourse have artis that give + to both a primary and to morale/luck)
DumB
2000-07-23 16:00:50


I like that...
though, *I* might find it hard to give them appropriate names...
I know in MM there are a few enchantments that transcend "fields" like that...
Behemoth the Barbarian
2000-07-23 21:45:20


How about...
artifacts that restore shroud around the travelling hero? Or a skill like that?
DumB
2000-07-24 13:30:02


It would just have to be a relic arti Beltion...
but I agree, it is a bit powerful... but amybe if it were toned down to half, or even 1/3, the radius of a stationary one, and it took effect only at the end of the turn...

I'm also thinking that *maybe* if it were "droppable" it could "build" a stationary generator in that spot(you could move it later though, well, *anyone* could move it, so you'd need to put guards there[but a lot of good *that* does in homm(sarc), from my exp anyway :ţ])

a level 4 or five spell would be cool too, but *only* if a "reveal map" spell were added as well...(MOM calls it "earth lore")

I like that artifact too beltion...
good thinking on that idea, you could even combine more than 2 like that...(ie. speed/hp, basic stats, and luck/morale)

maybe even something like "archangel wings"- grants flight as spell at expert level and gives a logistical bonus(archangels being the fastest unit in the game[since AB doesn't count, besides, anything "of the phoenix" would need to do w/ fire somehow :ţ])

just my thoughts...
Beltion
2000-07-24 14:16:58


a "scout" spell would be nice...
reveals a bit more of the map.


And as for the speed thing.

Whip of the Mad General
+2 Attack. +2 Speed to all units. -1 Morale.



And as for guarding mines in AB, the only use you can have of it is to leave one lvl1 critter there.

Then when the enemy army attacks the mine, you'll get to see their exact numbers.

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