Dendroid Soldier
2000-07-14 20:25:31
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new town idea
Enjoy
Roman Town C=cost A=attack D= Defense H= Hit points Da= Damage Sh= shots Sp= speed M= movement
Lvl 1 Sword Bearer C 65 A 5 D 4 H 9 Da 2-3 Sh none M ground Sp slow(5)
Militia C 85 A 6 D 4 H 10 Da 2-3 Sh none M ground Sp swift (6)
Dwelling: Tent 500 gold 5 wood generation 14 requires fort
upg Tent 500 gold 5 wood generation 14 requires tent
Lvl 2 Scout Cavalry C 150 A 7 D 6 H 17 Da 2-4 Sh none M Ground Sp swift (7)
Light Cavalry C 185 A 9 D 6 H 20 Da 3-4 Sh none M ground Sp extra swift (8)
Dwelling: Picket 1500 gold 10 wood Generation 8 Requires Tent
upg Picket 750 gold 5 wood Generation 8 Requires Picket
Lvl 3 Skirmisher C 210 A 8 D 7 H 15 Da 4-6 Sh 5 M ground Sp slow (5)
Javelin Thrower C 230 A 9 D 7 H 15 Da 5-6 Sh 5 M ground Sp swift (6)
Dwelling: Javelin range 2000 gold +2 wood +2 ore Requires Tent Generation 7
upg Javelin Range 1000 gold +2 wood +2 ore Requires Javelin Range Generation 7
Lvl 4 Man at Arms C 400 A 11 D 12 H 40 Da 7-12 Sh none M ground Sp slow(5)
Legionare C 525 A 16 D 13 H 40 Da 8-13 Sh none M ground Sp Extra Swift (7) Turtle formation, 1/2 damage from range attacks
Dwelling: Stockade 2000 gold +15 wood +5 ore Requires Picket Generation 4
Upg Stockade 2000 gold +2 ore +5 mercury Requires Stockade Generation 4
Armoury +2 stockade production Requires Stockade, Blacksmith
Lvl 5
Erinye C 650 A 13 D 12 H 50 Da 12-17 Sh none Sp Ultra Swift (9) M Flying
Fury C 700 A 13 D 12 H 50 Da 12-17 Sh none Sp Speedy (10)* only unit with 10 speed 20% to cause sorrow (advanced)
Dwelling: Pit of Despair 3000 gold +10 ore + 2mercury +2 sulfur Requires Mage Guild, Javelin Range Generation 3
Upg Pit of Despair 3000 gold + 5 ore + 1 mercury +1 sulfur Requires Pit of Despair Generation 3
Lvl 6 Racer C 950 A 17 D 13 H 100 Da 10-25 Sh none M ground Sp Extra Swift (7)
Charioteer C 1050 A 18 D 13 H 100 Da 15-25 Sh none M ground Sp Very Swift (8)
Dwelling: Hippodrome 5000 Gold +20 ore +5 wood Requires City Hall, Pit of Despair Generation 2
Upg Hippodrome 3000 gold +2 sulfur +5 ore Requires Hippodrome Generation 2
Lvl 7 Minor Deity C 2250 A 19 D 19 H 175 Da 40-45 Sh none M teleport Sp Ultra Quick (14)
Vengeful Deity C 4250 A 29 D 29 H 300 Da 40-55 Sh none M teleport Sp Fast (16) May casts sacrafice once per battle
Dwelling: Arcane Altar 15000 gold +10 ore +15 gems + 15 crystal Requires Hippodrome Generation 1
Upg Arcane Altar 15000 gold + 5 ore + 15 gems +15 crystal Requires Arcane Altar Generation 1
Special Buildings Mage Guilds 1-5
Blacksmith-ballista
Resource Silo- wood and ore requires marketplace
Resource Silo -Gems 7500 gold 5 ore Requires Resource silo wood and ore
Keep Doubles castle defenses (2 twice as many archers in the turrets) 6000 gold 10 wood 10 ore Requires Castle, City Hall
Mana Shield Spells cost 1 additional spell point for attacking hero and 1 less for defending hero. 2000 gold +5 wood +5 ore +2gems, crystal,sulfur, mercury Requires Mage Guild Lvl 2
Beacon of Counterpoise 10% chance for defending hero to resist spells 2000 gold +5 wood +5 ore + 6gems, mercury, etc, etc Requires Mage Guild Lvl 3
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